Cleb - October 27, 2016
Where have we been?
As many of our fans may be aware we canceled our first crowdfunding campaign. We always knew that it was a possibility we would need to continue development of CURE with no budget. We got back to work, but then an opportunity to do some freelance work presented itself. We decided it would be better to have a little money in the company so we decided to take a few months off to work on someone else’s project. We have finished that work and are now putting our focus back on CURE 100%.
The future of CURE
We are going to continue our development of the single player version of the game which will allow us to test many of our game mechanics much quicker than if we went straight into the multiplayer client. We plan on moving the CURE client onto steam and will continue to run the beta from there. Anyone who has signed up for our beta or our newsletter will be invited into this new beta. We may also in the near future be putting the beta up on steam as a demo which will make it open to the public to play. Our current goal is to release CURE onto steam early access once we have finished the single player game to our satisfaction. We will then begin the task of finishing the multiplayer component to CURE. Once the multiplayer functionality is complete then we will release the game and probably get some sleep.
Phase 1: Move beta over to steam
Phase 2: Complete Single Player version of CURE
- Add all bacteria Units
- Fully implement Immune system
- Add Genetic Engineering
- Add rudimental AI for enemies
- Add new game modes
Phase 3: Release Single Player version of CURE to Steam Early Access
Phase 4: Complete Initial CURE Multiplayer
- Player accounts
- Multiplayer Combat
- Add all game modes
Phase 5: Finalize Game
- Add campaign story line
- Add boss battles
- Add additional competitive modes
Phase 6: Final Test phase
Phase 7: Release CURE
We are going to be releasing new dev posts every wednesday from now on. These posts will include any changes we have been making to CURE, as well as insights into the design process of the game and news for upcoming features and ideas.
Thank you again for the overwhelmingly positive support we have received from our community, we appreciate your patience and we will continue to work hard to bring you the best game possible.