Dev Blog #2 – The Basics Of Chemicals
Cleb - November 2, 2016
Chemicals in CURE are really important. A great deal of the current and future gameplay of CURE will deal with managing and manipulating chemicals; be them the chemicals on your units, chemicals in the environment, or chemicals placed at strategic locations by players.
First things first, what are chemicals?
Just about everything you do in CURE will require chemicals. In order to use abilities, create new units, or to attack your enemies, you need to use different types of chemicals to your advantage.
Right now, CURE has upwards of 10 chemicals. Some example are:
Chemicals used for abilities:
- Calcium
- Sulphur
- Magnesium
- Sucrose
- Protein
Chemical Hazards:
- Alcohol
- Arsenic
In the future, we hope to add new chemicals and interesting new gameplay concepts!
What are chemicals used for?
In order to create new units, attack enemies, or to do much of anything in CURE, it will require chemicals of all different types. For example it will take nutrients such as Sucrose or Protein to make your units reproduce. Another example would be the Soldier unit requires Sulphur to create its injectisome weapons. Some chemicals like alcohol can physically hurt allied and enemy bacteria.
How are chemicals collected?
Bacteria can physically interact and collect chemicals, and when they do, those chemicals are added to that individual’s inventory. You can interact with the chemicals in the environment by simply moving your unit through them, and the chemicals will be absorbed by that unit. We feel this is a unique game mechanic that will make some individual units very valuable, and giving a whole new dimension of choices to the player about how to best manage their chemicals.
If your unit dies, allied and enemy units will have the chance at recollecting the chemicals from the dead unit.
Where do you find chemicals?
Previously, chemicals could only be found that were randomly spawned throughout a level. In future updates, we will add to this mechanic substantially.
Chemicals can be harvested from dead unit, as well as from other object that you find in a level. These objects can be fought over by the different players, because the chemicals that are contained within them are finite and in limited supply.
Some units can use their collected chemicals to create different chemicals – and these newly created chemicals can be used for using different unit abilities, or you can deposit those chemicals strategically in the game to create hazards and chokepoints to control the battlefield.
Chemicals are very fluid in nature, and the more chemicals you release into the environment, the larger the cloud of chemicals at that location becomes.
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