Dev Blog #31 – Upcoming Balance Changes and Features
Cleb - October 13, 2017
Balance Changes:
Soon we are going to be introducing some new balance changes to the gene creation algorithm. The first big change is we are going to be increasing the potential of genes with criteria. On paper genes with lots of criteria should be more powerful than their simpler siblings, however they still feel underwhelming considering how difficult they can be to use. So we are going to give them a boost to their potential. This does not mean that every gene you find with criteria on them will now be super powerful, but when you do find a good gene it will be even better. These changes will only apply to new mutations and thus no existing genes will be changed.
We are also going to be watching the progression of gene optimization. As you probably know we have added the ability to augment your genes using a process we call gene optimization. Through this process a player could potentially make incredibly powerful genes albeit for a lot of Nucleotides. So we will be keeping an eye on this process to make sure the cost and risks are well balanced to the increased gene potential. This process cannot give a gene new abilities however so it will always be a good idea to keep your eyes out for good mutations on your units.
Upcoming Features:
The next patch we will be adding gene sorting. We have mentioned gene sorting in the past, but we thought we would elaborate on it. There are 2 systems for gene sorting the ability to hide or show genes based on their attributes, or to sort them by a criteria. Players will be able to only show genes based on their Type, Receptor Color, Effector Color, Rarity, Stat, or Blueprints. With the Stat option you will pick a stat, for example health, and the system will hide all genes in your inventory that do not have the health stat on them. The blueprint option will only show blueprinted genes. Players can have multiple of these options toggle at once, so if you only wanted to see mono genes with red receptors that have health stats on them, you can easily toggle those options. Once you are showing only the genes you want to see you can then sort them. This process will put the genes into a descending or ascending order depending on what option you choose. Default will keep the genes in the order you found them. You can also sort by Rarity, Blueprint Chance, Assembly Cost, Salvage Amount, Add to Organism Chance, or Stat. If you sort by stat it will show the genes in the order based on how much of the selected stat they have. These great features should help players quickly navigate their increasingly large gene inventories.
Lastly we added a small patch yesterday that fixed several control group bugs that were relayed to us by players, so thank you to everyone who reported the bugs to us.
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