Dev Blog #38 -Updates and upcoming content
Cleb - December 22, 2017
First off, we want to wish you a very merry Christmas and a happy holidays!
It has been a very busy few weeks and we have been working hard on the next patch for CURE. So hard in fact that we totally ran out of time for last weeks dev blog (sorry— again)
We have done a major overhaul of some of the core systems in CURE, which will streamline our ability to add new content into the game. The new system has made it far easier to add and test new units and abilities, and in our efforts we have discovered and fixed some old bugs that have been hiding around. To put it into perspective, to add a new ability into the game used to take days – but now, it can take a matter of hours. So, whereas you might not notice the change directly, you may notice that we might be adding more units and abilities faster into the game, unlike ever before. This has also been the first of a few other larger core updates that we will be peppering into future updates.
We have also finished adding the core functionality for ability adaptations. During that process we found a very large bug with how genes currently worked – specifically, many were all too eager to meet their criteria — even if this were only partially the case. This bug was affecting gene criteria and was hard to find, and could potentially exist in a fairly large number of genes. We have now fixed this bug, so in the next patch you can expect to have criteria act in a way that is more accurate to their displayed description, and this may change some of your already added genes (sorry in advance).
Finally we have been working on a new unit. The Blighter. The blighter is first “traditional” AoE damage bacteria unit. It emits a short range chemical that will continuously damage any unit caught in its AoE. We will have more detail on this unit in the patch notes for v1.1.11 which we hope to release before Christmas.
And with that, we here at Cryogenic Entertainment want to wish you the best this holiday season!
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