Press Kit


First off we would like to explain the recent break from our weekly blog posts. The holidays had tampered with our routine, and then when we got back into our rhythm were on a pretty good roll of turning out patches so we decided to take a little break and focus on generating content.


New Units:

Since the last blog post we have added 3 new units, and their abilities to CURE. This is very encouraging to us, as it show the streamlining we had spent precious development time on was in fact worth the investment. To see more information on any of these units check out our new units page. This page is still a work in progress but we will be keeping this page updated with information about each unit, including more advanced statistics about all of the abilities that will help all those build creators out there design their perfect units.



The new blighter unit is quickly becoming one of our most popular and favorite new combat units. The blighter starts off as an average sized unit with slow reflexes, however they can quickly eject a dense cloud of damaging chemicals destroying enemy units. Unlike the colonizing enzyme, these chemicals quickly dissipate and do not stay in the environment for long. Also unlike Colonizers, the damage can stack from multiple Blighters. Blighters make great war units, capable of dealing out a fair amount of damage to enemy armies or large single targets.




Blight Ability:

A blighter creates an area of damaging chemicals around itself continuously, damaging any enemies caught inside the cloud until the ability is toggled off or the unit runs out of nutrients. Units will take damage from each of source of blight. This means a swarm of blighters can deal a significant amount of damage to one unit, because their attacks work together. Blighters can still be moved and controlled while blight is active.






Purgers can sacrifice themselves for the good of the colony by excreting the deadly chemical Lysozyme, that will kill enemy and allied units very quickly. These units while powerful need to be used carefully as you can easily wipe out your own allies as well as your enemies.




Lysozyme Secretion:

When this ability is cast the Purger will begin to emit a cloud of lysozyme from itself dealing lots of dissolve damage to anything nearby including allied units. As long as the Purger is alive the AOE of the lysozyme will continue to expand. Once the purger dies it will no longer emit and Lysozyme and the remaining lysozyme will begin to dissipate and after a length of time disappear. Once cast the Purger can no longer move or take any other actions.






The neutralizer marks one of our first true support units. Neutralizers come with the ability to create Enzyme Inhibitors which can protect units from certain abilities such as blight and colonizing enzyme.





Enzyme Inhibitor:

The Neutralizer will create a cloud of Enzyme Inhibitors around it. Any unit inside this cloud will not receive damage from the colonizing enzyme or blight abilities. These units will also no longer attempt to absorb the Colonizing Enzyme Chemicals. This ability will also reveal any hidden enemies inside the Enzyme Inhibitor Cloud.





Up and Coming Content:

We only have two more units to finish before starting to implement the ability adaptations we talked about in Dev Blog #37. Adaptations are going to add a ton of new features to our current roster of abilities. We are currently planning on adding around 30 ability adaptations in total to the game before early access. Some of these adaptations will make abilities behave in entirely new ways.


A Whole New Progression:

With the addition of adaptations we may be restructuring how the game is played from the very beginning. Our intention was always to have players start with the colonizer and eventually unlock other units and ability adaptations as they play. Unlocking a new unit will happen through mutations just like ability adaptations and genes. The player will receive a new ‘Morph To’ gene that they can place on one of their units that will allow that unit to morph. For example a new player will start with a colonizer and after playing a few matches gains the blighter unit through a random mutation. After the match the player can go to the genetic engineering menu and add the Morph To Blighter Ability gene to their colonizer. In the very next match the player can now morph any of their colonizers to a Blighter. This means players will be able to make their own tech trees, and decide for themselves how important it is to morph from one type of unit to another. We may also implement the idea that players must actually win matches in order to receive their earned mutations. These small changes alone will drastically change how the game is played and give players a better sense of progression to their strains. Changes like these are going to be a major step in our efforts to balance CURE.


These are just a few examples of new content that we will be adding to CURE in the near futures so make sure make sure to stay tuned for all the new changes.

Privacy Policy

If you have any questions about our privacy policy, please feel free to contact us anytime.

We take your privacy really seriously, and we think more websites should too!

We will not share any of your personally-identifiable information (namely street addresses, first or last names, social security number or credit card numbers or even your pets first name) with anybody, not only because we have an aversion with such practices but also because we don't store it so there is nothing to share.

We will not sell any of your information (see cookies, IP addresses, and usage statistics below).

We do not currently advertise on this website, so no advertiser or company will have access to your usage statistics, information or personally identifying information.

When you use this website some information is logged automatically.

Webserver Logs

In order for you to connect to this website (or any website), that website needs to be running webhosting software; This software automatically logs information such as IP Address (see below), the time you accessed this website, what page you accessed and possibly other metrics. The reason for this type of logging is to both check for errors people might encounter when visiting this website and to monitor for hacker activity or potential exploits of our website. This information is used to review the health of our website and for maintenance, information stored in log files are not shared with any third party.

Usage Statistics

We reserve the right to log how a user may use our website (by making note of which things are clicked while you are on the website and when you clicked on them, what browser and operating system you used to access this website, and other non personally-identifiable information). This can be used to help us make the website better by analysing how the website is used and to see which pages on this website require maintenance. This information is not shared with any third party and is used solely my us to review how the website is most commonly used. No personally-identifiable information is collected as usage statistics.


Cookies are bits of information that are stored on your computer, which are used when you navigate through a website. Our pledge is to only create cookies (only stored for a relatively short time) which will help your experience on this website and that your cookies are not stored, collected, or sold by this website. Most modern browsers have a way to disable cookies, and you are welcomed and encouraged to do so if you do not wish to store cookies on your computer. Some of the functionality on this website might not work without cookies enabled.

IP Address

When accessing the internet, your computer uses an IP addresses in order to view websites. IP Addresses act like a mailbox- and web pages are like letters. The IP address is a set of numbers and/or letters, and symbols and does not contain any personally-identifiable information in them (for instance, it does not show where you live, your name or other such information). We reserve the right to create logs which contain visitor IP Addresses (see the above: Webserver Logs and Usage Statistics) or use your IP Address to deliver to you custom content. IP Addresses are not shared or sold to any 3rd party and is only used for maintaining this website (see above: Webserver Logs and Usage Statistics).

Children's Information

We believe it is important to provide added protection for children online. We encourage parents and guardians to spend time online with their children to observe, participate in and/or monitor and guide their online activity. This website does not knowingly collect any personally identifiable information from children under the age of 13. If a parent or guardian believes that this website has in its database the personally-identifiable information of a child under the age of 13, please contact us immediately and we will use our best efforts to promptly remove such information from our records.

Website Privacy Policy Only

This privacy policy applies only to our online activities and is valid for visitors to our website and regarding information shared and/or collected there. This policy does not apply to any information collected offline or via channels other than this website. For the CURE game privacy policy please click here.


By using our website, you hereby consent to our privacy policy and agree to its terms. Privacy Policy Online Approved Site.


This Privacy Policy was last updated on: Wednesday, October 22nd, 2014. Should we update, amend or make any changes to our privacy policy, those changes will be posted here.

Terms Of Use And Forum Rules

Whereas you are welcome to join us in the CURE community forums, the following rules are in place in order to keep the CURE website a fun place to visit.

#1: Do not post hateful (ie: abusive, obscene, vulgar, slanderous, threatening, etc. ) messages.
#2: Do not post any material that may violate the law.
#3: Do not post content which is offensive (namely pornography or gore).
#4: Do not advertise or google bomb.
#5: Do not annoy the moderators. If requested to stop doing something by a moderator, it is most likely because you are being annoying.
#6: Use common sense.
#7: Have fun! This is the internet after all!

Moderators can enforce the rules as they wish. They can give warnings at their discretion, but are not obligated to. Your ability to use the forums or access the website can be revoked, for reasons stated or unstated. We hope for the forums to be a place of free speech and fun, and these rules are in place to keep the place from burning down. Our motto is: minimum enforcement for maximum fun!

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