Press Kit


In last weeks blog post we mentioned planned balance changes. We thought we would go a little more into depth on some of our ideas for balance changes this week. Bear in mind that anything written in this blog post is subject to change and is just our current thoughts on how to best balance CURE.


The end goal for many of these balance tweaks is to slow the game down a bit, especially in the beginning of the game. Basically right now it’s too easy to get hordes of units. This is not only bad for the game because it starts to trivialize many of the game mechanics and can boil combat down to smashing hordes of units together, but it also comes with a significant performance cost. We are not saying that we do not want to see large horde battles, however we want them to be more difficult to come by. So one of the major changes we want to make is to change how quickly units acquire resources. An additional benefit with slowing down how quickly units absorb resources, is it requires the player to keep their units tethered to a location for longer. To compound this change, we want to make large resource fields more rare, however make them have more resources than they currently do. Our hope is players  will find these resource pockets and stay and fight over them. Players will still be able to find resources floating around the level as well as smaller resource pockets. Players could decide not to engage the enemy and fight over precious resources, but there is danger in letting your opponent eat uncontrollably. We hope this will lead to more early game skirmishes, and give more units a moment to shine.


One concern this may raise is that players who don’t find these resource pockets, will be at a terrible disadvantage. This has made us reconsider revealing all large resource pockets on the mini map, this would allow players to decide if they want to go straight for the large resource pockets, or play more sneaky and explore. This would also give players known locations to try and scout for enemy units, which will again hopefully lead to more early game engagements.


We also need to tweak the cost algorithms for units. Its difficult because we want players to be able to change and upgrade their units and therefore the costs of these units. However one of the issues we are seeing now is cheap units can be made to be very cheap to the point where you can make hundreds of these units very easily with very few genes added to your units. This would be great from a biology standpoint, however it’s difficult for the computer to handle so many units at once especially when we are talking 500 units and above for one player. Most RTS games have a unit counter that caps how many units you are allowed to make. This is not something we want to introduce into CURE if we can get away with it. So we will need to do a better job standardising unit costs. We think however this is achievable, because much of the heavy lifting will already be done by changing how quickly units can absorb resources, as smaller units tend to be much cheaper, but also gather resources much slower. This means if we reduce the speed overall that units absorb resources then making a massive army of tiny bacteria will be much more balanced than it currently is with just a few small tweaks.


We are also planning on tweaking the immune systems. As many of you may have noticed white blood cells can act strange sometimes. The can stretch way out which causes their ‘hit tests’ (locations on the white blood cells which kill units when touched) to become difficult to anticipate. We are aware of this issue and are working to solve it. In addition working on the the Macrophages we also want to work on the immune system as a whole. Right now the immune system can be very unpredictable, which again from a biological standpoint is fine, but its hard to tell when you are actually influencing the immune systems behavior. We are planning on working on more user feedback as well as a more streamlined approach to the immune system so it can be a little more predictable.


These are just some of the things we are working on. Player feedback is really helpful, so if you are in the closed alpha and have any opinions on how CURE should be played please feel free to stop by our subreddit and let us know what you think.

Privacy Policy

If you have any questions about our privacy policy, please feel free to contact us anytime.

We take your privacy really seriously, and we think more websites should too!

We will not share any of your personally-identifiable information (namely street addresses, first or last names, social security number or credit card numbers or even your pets first name) with anybody, not only because we have an aversion with such practices but also because we don't store it so there is nothing to share.

We will not sell any of your information (see cookies, IP addresses, and usage statistics below).

We do not currently advertise on this website, so no advertiser or company will have access to your usage statistics, information or personally identifying information.

When you use this website some information is logged automatically.

Webserver Logs

In order for you to connect to this website (or any website), that website needs to be running webhosting software; This software automatically logs information such as IP Address (see below), the time you accessed this website, what page you accessed and possibly other metrics. The reason for this type of logging is to both check for errors people might encounter when visiting this website and to monitor for hacker activity or potential exploits of our website. This information is used to review the health of our website and for maintenance, information stored in log files are not shared with any third party.

Usage Statistics

We reserve the right to log how a user may use our website (by making note of which things are clicked while you are on the website and when you clicked on them, what browser and operating system you used to access this website, and other non personally-identifiable information). This can be used to help us make the website better by analysing how the website is used and to see which pages on this website require maintenance. This information is not shared with any third party and is used solely my us to review how the website is most commonly used. No personally-identifiable information is collected as usage statistics.


Cookies are bits of information that are stored on your computer, which are used when you navigate through a website. Our pledge is to only create cookies (only stored for a relatively short time) which will help your experience on this website and that your cookies are not stored, collected, or sold by this website. Most modern browsers have a way to disable cookies, and you are welcomed and encouraged to do so if you do not wish to store cookies on your computer. Some of the functionality on this website might not work without cookies enabled.

IP Address

When accessing the internet, your computer uses an IP addresses in order to view websites. IP Addresses act like a mailbox- and web pages are like letters. The IP address is a set of numbers and/or letters, and symbols and does not contain any personally-identifiable information in them (for instance, it does not show where you live, your name or other such information). We reserve the right to create logs which contain visitor IP Addresses (see the above: Webserver Logs and Usage Statistics) or use your IP Address to deliver to you custom content. IP Addresses are not shared or sold to any 3rd party and is only used for maintaining this website (see above: Webserver Logs and Usage Statistics).

Children's Information

We believe it is important to provide added protection for children online. We encourage parents and guardians to spend time online with their children to observe, participate in and/or monitor and guide their online activity. This website does not knowingly collect any personally identifiable information from children under the age of 13. If a parent or guardian believes that this website has in its database the personally-identifiable information of a child under the age of 13, please contact us immediately and we will use our best efforts to promptly remove such information from our records.

Website Privacy Policy Only

This privacy policy applies only to our online activities and is valid for visitors to our website and regarding information shared and/or collected there. This policy does not apply to any information collected offline or via channels other than this website. For the CURE game privacy policy please click here.


By using our website, you hereby consent to our privacy policy and agree to its terms. Privacy Policy Online Approved Site.


This Privacy Policy was last updated on: Wednesday, October 22nd, 2014. Should we update, amend or make any changes to our privacy policy, those changes will be posted here.

Terms Of Use And Forum Rules

Whereas you are welcome to join us in the CURE community forums, the following rules are in place in order to keep the CURE website a fun place to visit.

#1: Do not post hateful (ie: abusive, obscene, vulgar, slanderous, threatening, etc. ) messages.
#2: Do not post any material that may violate the law.
#3: Do not post content which is offensive (namely pornography or gore).
#4: Do not advertise or google bomb.
#5: Do not annoy the moderators. If requested to stop doing something by a moderator, it is most likely because you are being annoying.
#6: Use common sense.
#7: Have fun! This is the internet after all!

Moderators can enforce the rules as they wish. They can give warnings at their discretion, but are not obligated to. Your ability to use the forums or access the website can be revoked, for reasons stated or unstated. We hope for the forums to be a place of free speech and fun, and these rules are in place to keep the place from burning down. Our motto is: minimum enforcement for maximum fun!

CURE Newsletter Sign Up


Email address

How did you find out about us?


Thank you for signing up for the CURE Newsletter!