Press Kit


Today we released patch 1.1.4 and you can check out the patch notes here. This patch includes 3 new scenarios survive, disease, and defend.



In survive you will be given some time to create your bacterial colony, after which the level will begin to fill up with different level hazards. The higher the difficulty the quicker the zone will become engulfed.



In Disease you will have to either severely damage the host, or kill it. To kill the hose you will have to kill all of the host cells in the level. The harder levels will have more opponent bacteria as well as stronger immune systems.



Defend is the opposite of disease. You will have to defend the host by killing the invading bacteria and keeping the host from getting too damaged. In higher difficulties you will have to keep the host healthier, and will have more deadly bacteria to deal with.


With the addition of these three scenarios we are going to stop working on scenarios for awhile, other than to make balance changes or fix bugs as they arise.


Gene Crafting

Next we are going to go back to the genetic engineering system. First we are going to attempt to fix all of  the bugs that we have found (with your help and your bug reports) regarding gene generation and genetic engineering itself. Then we are going to work on our gene crafting. Gene crafting will give players far more tools for managing their genes and units.


Blueprinting genes:

Genes can be turned into ‘blueprints’. When they have been turned into a blueprint, a copy of that gene can be created at any time using nucleotides. You can make as many copies of the blueprinted gene as you can afford. Blueprinting genes does come with a risk. Each gene will have a blueprint chance(which you may have already noticed on your genes); and if you fail to blueprint the gene, it will be destroyed.


Assembling genes:

Each gene has a nucleotide cost to be constructed. Once a gene is blueprinted it will be able to be constructed for that nucleotide cost.


Disassembling genes:

Each gene has a nucleotide salvage amount. This is the amount of nucleotides you will get when you salvage that gene. When you salvage a gene, it is destroyed and you are given the nucleotides for that gene.


Gene Synthesis:

A player can spend a number of nucleotides to try and create a random gene. There is some risk with as this process can flat out fail, or give the player a very bad gene. The more nucleotides spent, the higher the chance of getting rare and powerful genes.


Gene Optimization:

A player can spend nucleotides and time in order to try and change a preexisting gene. Players can only optimize one gene at a time, and must wait until the attempt is finished before they can attempt to optimize another gene. This puts that gene at risk of being destroyed. The player can set up what they would like to try and change, or they can just try and reroll the item in general. Re-Rolling the whole gene is cheaper, and faster, but has a higher chance of complete failure, and the outcome can be uninteresting.


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If you have any questions about our privacy policy, please feel free to contact us anytime.

We take your privacy really seriously, and we think more websites should too!

We will not share any of your personally-identifiable information (namely street addresses, first or last names, social security number or credit card numbers or even your pets first name) with anybody, not only because we have an aversion with such practices but also because we don't store it so there is nothing to share.

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We do not currently advertise on this website, so no advertiser or company will have access to your usage statistics, information or personally identifying information.

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In order for you to connect to this website (or any website), that website needs to be running webhosting software; This software automatically logs information such as IP Address (see below), the time you accessed this website, what page you accessed and possibly other metrics. The reason for this type of logging is to both check for errors people might encounter when visiting this website and to monitor for hacker activity or potential exploits of our website. This information is used to review the health of our website and for maintenance, information stored in log files are not shared with any third party.

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When accessing the internet, your computer uses an IP addresses in order to view websites. IP Addresses act like a mailbox- and web pages are like letters. The IP address is a set of numbers and/or letters, and symbols and does not contain any personally-identifiable information in them (for instance, it does not show where you live, your name or other such information). We reserve the right to create logs which contain visitor IP Addresses (see the above: Webserver Logs and Usage Statistics) or use your IP Address to deliver to you custom content. IP Addresses are not shared or sold to any 3rd party and is only used for maintaining this website (see above: Webserver Logs and Usage Statistics).

Children's Information

We believe it is important to provide added protection for children online. We encourage parents and guardians to spend time online with their children to observe, participate in and/or monitor and guide their online activity. This website does not knowingly collect any personally identifiable information from children under the age of 13. If a parent or guardian believes that this website has in its database the personally-identifiable information of a child under the age of 13, please contact us immediately and we will use our best efforts to promptly remove such information from our records.

Website Privacy Policy Only

This privacy policy applies only to our online activities and is valid for visitors to our website and regarding information shared and/or collected there. This policy does not apply to any information collected offline or via channels other than this website. For the CURE game privacy policy please click here.


By using our website, you hereby consent to our privacy policy and agree to its terms. Privacy Policy Online Approved Site.


This Privacy Policy was last updated on: Wednesday, October 22nd, 2014. Should we update, amend or make any changes to our privacy policy, those changes will be posted here.

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Whereas you are welcome to join us in the CURE community forums, the following rules are in place in order to keep the CURE website a fun place to visit.

#1: Do not post hateful (ie: abusive, obscene, vulgar, slanderous, threatening, etc. ) messages.
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#6: Use common sense.
#7: Have fun! This is the internet after all!

Moderators can enforce the rules as they wish. They can give warnings at their discretion, but are not obligated to. Your ability to use the forums or access the website can be revoked, for reasons stated or unstated. We hope for the forums to be a place of free speech and fun, and these rules are in place to keep the place from burning down. Our motto is: minimum enforcement for maximum fun!

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