Dev Blog #4 – Steam Closed Alpha Released
Cleb - November 17, 2016
CURE is on Steam!
We are proud to announce on this week’s dev blog that we have launched the CURE Closed Alpha onto Steam. This is an exciting time for us here on the development team, there is something special and rewarding about seeing something you created in your steam library, and we couldn’t have done it without the help of our biggest fans; You know who you are, and THANK YOU! This new version of the game has many improvements over the previous demo 1.0.2 we released back in April. (You can read a little bit about what we have been up to in the meantime in Dev Blog #1) You can see the patch notes for the CURE Version 1.0.3 here. With CURE on Steam, we will have much more frequent updates in the future.
Closed Alpha Free Keys
Over the next few weeks, we will be distributing a limited amount of Free CURE Alpha keys for use with Steam to our biggest fans that have supported the development of CURE that have signed up for the alpha, the newsletter, shared our project on social media, or that contributed to our crowdfunding campaign.
Your feedback is priceless!
This game is still in development and we could really use your feedback, so please come by our subreddit and give us your feedback of the game.
Steam vs Custom Patcher
We are really happy to be able to use the Steam distribution network, and it is a huge improvement over our previous launcher and patcher. Steam is FAST!!! Even though the CURE patcher was really fun to make, it had it’s fair share of obstacles and problems. Our previous patcher was actually built on the Torrent protocol, so everyone that was actively downloading or playing the game were in fact helping other players download the patcher too, but even better, it allowed us to distribute the game files from different servers (rather than downloading it directly from our website). Many of our friends helped to seed the game, which improved download speeds a fair amount (Many thanks to the countless people that helped in this way from the Tigris Game Development group). We may open source the patcher for use by other devs in the future, but in honesty, it is far inferior to the raw power of Steam.
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